7 step breakdown, movie, truby

Writing Challenge – Story # 24 – Inception

Moll (Cobb’s ghost)
1. weakness/need – has lost the ability to recognize reality, after 50 years in limbo
1A. problem – Cobb planted an idea in her subconscious that she is not in her reality
2. desire – wants to be in her reality, even if it means killing herself and Cobb
3. opponent – Cobb
4. plan – to force Cobb into a joint suicide, by taking everything in this life away from him
5. battle – on the ledge, she and Cobb argue about which reality is real
6. self-revelation – none
7. new equilibrium – suicide

Cobb
1. weakness/need – needs to let go of the guilt he carries over planting the thought in Moll’s subconscious that she was not in her reality
1A. problem – cannot return to the States to see his kids
2. desire – to see his kids
3. opponent – Moll
4. plan – to complete a job for Seido, so he can go home to his kids
5. battle – battles his guilt and keeps him with her while she sabotages all his jobs
6. self-revelation –  realizes that he lost his wife in limbo and that his projection of her will never come to close to the reality of the person she was
7. new equilibrium – he choses the correct reality and is re-united with his kids

Seido
1. weakness/need – needs to accept corporate competition
1A. problem –
2. desire – wants the heir of a major corporation to dissolve his father’s empire
3. opponent – Fischer
4. plan – promises Cobb a way back home if he plants the thought in Fischer’s head
5. battle –
6. self-revelation – none
7. new equilibrium –

Nash (Architect #1)
1. weakness/need – needs to grow a spine
1A. problem – he screwed up the carpet so Seido and Cobol Engineering come after him
2. desire – to save his life
3. opponent – Cobb
4. plan – sell the team out to Seido and save himself
5. battle – Seido hands him over to Cobb, who decides not to kill him
6. self-revelation – none
7. new equilibrium – handed over to Cobol Engineering

Ariadne (newbie architect – we learn about the ghost – Moll – and the story world through her eyes and ears)
1. weakness/need – needs to accept that she’s a dream-world architect
1A. problem –
2. desire – wants to figure out what Cobb is hiding because it endangers the whole team
3. opponent – Cobb
4. plan – to sneak around Cobb’s subconscious and travel with him, keeping Moll away
5. battle – ?
6. self-revelation – (she is an architect ?)
7. new equilibrium – hatches the master plan which frees everyone

Maurice Fischer (Sr.)
1. weakness/need – needs to pay attention to his son
1A. problem –
2. desire – wants to build an empire
3. opponent – death
4. plan – to leave his empire to his son
5. battle – battles disease/death
6. self-revelation – he spent more time building his empire than he did with his son
7. new equilibrium – tells his son he’s disappointed that he tried to be like him

Robert Fischer (Jr.)
1. weakness/need – needs to realize his father loved him
1A. problem –
2. desire – to reconcile with his father
3. opponent – dad
4. plan – to talk to his dad, before he dies
5. battle – to understand what his dad was trying to communicate to him (opening the safe in his dad’s office)
6. self-revelation – his father wanted him to be his own person
7. new equilibrium – he (probably) decides to dismantle the company

Other characters:
Peter Browning (Fischer Sr’s right hand man; Fischer Jr’s godfather)
Eames (forger)
Yusuf (chemist)
Arthur (Cobb’s right hand man and the person who explains situations to newbie)
Miles – Cobb’s teacher and father-in-law (?)
two kids, James and Phillipa

Story World Rules:
– if the architect dies, the dream world collapses
– if you die in a dream, you awaken
– physical pain in a dream results in physical pain in the real world
– falling in the real world causes you to awaken
– in a dream, time is slower
– military developed dream sharing
– architects/dreamers design the dream
– subject’s mind populates the world
– you can talk to the people in the world to extract info from the subject’s subconscious
– the architect can build a vault/jail and steal a valuable item, thereby extracting it
– the more you change things, the quicker the projections converge on the one who’s foreign
– never re-create from memory. always imagine new  places because you lose grasp on what’s real and what’s a dream
– you can’t wake up from within a dream unless you die
– need a totem so you know you’re not in someone else’s dream
– paradoxical architecture – closed loops – Penrose steps – infinite stair case  – the better the maze, the longer they have before the projections catch them
– nested dreams are possible – but sometimes require powerful sedative
– dream sharing can become an addiction especially with sedatives because after a while it becomes the only way they can dream
– the dream can become a reality
– only the architect should know the layout so others’ projections don’t sabotage the dream

Inception Rules
– inception will work but only if the thought is at its most basic (i.e. relationship with the father)
– if you suggest a thought on one level, a projection can echo that thought on another level, making the idea appear self generated
– an extractor can train your subconscious to protect itself and attack foreign entities using trained, militarized projections
– if heavily sedated, when you die, you drop into limo, unconstructed dream space – raw infinite subconscious
– drawing attention to the strangeness of the dream makes the subconscious look for the dreamer/architect
– watching the projections will tell you if the subject is starting to suspect the people the way you want him to
– to shoot/kill a projection does not destroy parts of the mind

Plan #1 (positive emotion and catharsis trump negative emotion)
Dreamer: Yusef
– level 1 – I will not follow in my father’s footsteps
– level 2 – I will create something for myself
– level 3 – My father doesn’t want me to be him
Problem: Seido is alive but has been fatally shot
Revelation: Fischer’s been trained and his projections are militarized
Problem: if they die, they drop into limbo for decades.
Revelation: If they don’t move forward, they’ll likely die at the hands of the projections, dropping them into limbo. Therefore, the only way forwards is downwards.
Improvisation: Due to militarized projections, the drop comes much sooner than anticipated.

Plan #2
Dreamer: Arthur
1. level 2 – shift animosity from father to godfather; exposing his godfather’s treatment
2. Mr. Charles – security will already be out to get them – gambit designed to turn Fischer against his own subconscious, which involves telling the mark he’s dreaming and involves attracting a lot of attention to the team; lovely lady used as distraction
Problem: The militarized projections are actively chasing Arthur, the dreamer.
Problem: The kick comes way too soon, they miss it, and the world loses gravity.
Problem: There’s no real way to drop the team without gravity.
Improvisation: Due to loss of gravity, Arthur ties team together and moves them to the elevator, which he blows up, creating a synchronized kick with the world above.

Plan #3
Dreamer: Eames
Tell Fischer he needs to enter Browning’s subconscious, so he’ll willingly be a part of the team, but they really enter his subconscious.
Problem: The kick comes way too soon and they miss it.
Improvisation: They need to ride the second kick, when the van hits the water.
Problem: They need to get to the compound faster, so Ariadne tells them about going through the air duct shortcut, but Moll learns about this.
Problem: Moll kills Fischer, suspending him in limbo.
Revelation: Seido will never make it and will be suspended in limbo.
Improvisation: Plan 4 (by Ariadne)

Plan #4
Location: Limbo/shore of the subconscious
Follow Fischer into limbo, find him. Once the music starts, Eames will revive him and Ariadne and Cobb will give him his own kick down below.  When Fischer is revived on level 3, he must make it into the strongroom and when he finally has his catharsis, that is when Eames will detonate the charges, synchronizing with the master kick. If Ariadne and Cobb are not back in time, Eames will execute the plan with or without them.

Plan #5
Location: Limbo/shore of the subconscious
Cobb needs to find Seido in order to save Seido and to get him to honor the agreement between them.

0:00 ending scene between Cobb and Seido
2:40 audition/extraction – ends with “what’s going on up there?”
4:20 up one dream level
5:05 back to extraction
5:30 intro to ghost
8:00 gets to safe; Moll and Seido have a gun on Cobb and Arthur
8:30 “We are actually asleep”
9:00 Moll shoots Arthur in the foot – reviewing rules of dream
9:05 Cobb kills Arthur; dream collapses as we go back and forth between dream levels
11:30 everyone goes up one dream level completely
12:20 audition
12:30 up another dream level to train;, then back down to apt.
14:00 revelation – we’re still dreaming
14:30 revelation – ID of the dreamer; dreamer gets attacked
14:50 everyone comes up to train level = reality
15:50 intro to totem
16:20 kids on phone
17:50 talk about Moll with Arthur
18:27 can’t go to States
18:33 Nash and Seido in helicopter
19:25 inception
20:00 Cobb choses to leave
20:20 If Cobb does this job, he gets to go to America and see his kids
20:50 definition of the next job
21:20 “An old man, filled with regret, waiting to die alone.:
21:30 deal is made
21:50 Cob has done it before
23:00 meet Cobb’s mentor and father-in-law, Miles
24:00 Cobb needs someone to design levels and teach them to the dreamers
24:05 Moll won’t let him design
25:00 intro to Ariadne
26:00 inclusion of Ariadne; explanation of dream worlds
27:30 “We’re dreaming?” — cool things happen
28:17 wake up to real world
28:30 military, architects, time diff
29:00 Ariadne architects a dream; define dreamer and subject, vault and jail
29:50 Ariadne changes physics of the dream
30:45 they walk on walls
31:00 Cobb’s subconscious starts to sense Ariadne and he warns her they will attack her
31:20 Ariadne doesn’t listen and continues to build
32:50 “Never re-create places from your memory”
33:00 Ariadne knows Cobb can’t dream
33:20 Moll kills Ariadne and she wakes up
33:30 “There was still time on the clock and you can’t wake up from within a dream unless you die.”
33:50 intro to Mrs. Cobb and definition of a totem
34:30 Ariadne refuses the job because she sees Cobb’s psychological problems
34:40 “When Ariadne comes back…have her build mazes”
34:45 Cobb is going to Mumbasa, Cobol’s backyard, to see Eames, a forger
35:00 Mumbasa – Eams believes in inception and doesn’t like Arthur; he recommends they start with the relationship with the father and a recommends a chemist, Yusef.
37:00 chase scene with Cobol
39:15 Seido shows up with a car to “protect [his] investments”
39:40 Ariadne shows up to Arthur — she couldn’t stay away
39:55 Arthur teaches Ariadne in a dream about different architectures and stairways
41:00 In dream, Arthur reveals that Moll died.
41:25 In Yusef’s lab, they assess him as a chemist and ask him to go into the field because they need him there to create more chemicals.
41:40 “A dream within a dream. Two levels”; “three.”
42:00 Seido announces that he’s joining the team
42:30 visit to the world of the addicts and test the compound
43:45 Moll is lying on a train track
43:55 Cobb wakes up
44:10 Cobb has visions of Moll and uses totem
44:30 Seido introduces Robert and Maurice Fischer
45:30 Eames requests access to Browning – Sr.’s right hand man and Jr.’s godfather
45:45 Eames is at Fischer’s company with Browning
46:10 Maurice and Robert are in the office with Browning, who wants a power of attorney
47:20 Eames reports on his study and practices his impersonation of Browning
48:00 Ariadne works on her totem and runs into Cobb, who is running experiments
48:40 Revelation on Moll’s totem
49:00 Ariadne shows Cobb the mazes, but he says that’s not safe because of Moll
50:00 Cobb reveals that they think he killed Moll
50:05 translate business strategy into emotional concept and discuss sedative (with inner ear function)
51:50 Ariadne looks on as Yusef and Cobb experiment
52:00 Compounded time limits defined
52:30 Intro to a kick — synchronize a kick that can penetrate all 3 levels using musical countdown
53:20 Looking at Fischer’s scedule to determine plan execution time — Sydney to LA on 747 that Seido owns
54:10 Ariadne goes into Cobb’s dream
54:40 In Cobb’s dream – elevator — she sees Cobb and Moll
55:30 Moll sees Ariadne and tries to attack her; Cobb escorts Ariadne on the elevator
56:39 revelation: Cobb is trying to keep Moll alive
57:00 Cobb takes Ariadne to his home to the moment he had to leave his kids
58:15 “If I’m ever gonna see their faces again, I’ve got to get back home to the real world.”
58:20 Ariadne runs onto elevator and sees a freight train
58:30 Ariadne gets to basement and sees vandalized hotel room
59:00 Moll harasses Ariadne, who recites train monologue
1:00:00 Moll goes nuts and Cobb promises to come back for her
1:00:30 Maurice Fischer died and Robert should accompany the body; Ariadne asks to come along because she knows about Moll; Cobb agrees even though he promised Miles otherwise.
1:01:20 “If I get on this plane and you don’t honor our agreement, when we land I go to jail for the rest of my life.”
1:01:40 They all get on the plane, including Fischer
1:02:00 Eames steals Fischer’s passport
1:02:30 Cobb returns Fischer’s passport
1:03:00 Cobb spikes Fischer’s water
1:03:30 Fischer is unconscious; they start the op
1:04:00 First level dream — the city — it’s raining — Yusef is the dreamer
1:04:40 They steal a cab
1:05 They pick up Fischer and hold him at gunpoint
1:05:20 Cobb and Yusef pick up Ariadne; a freight train hits them
1:05:40 Fischer gives them his wallet; someone shoots a dart at Eames; trained militia attack the cab
1:06:00 Cobb recognizes the train
1:06:10 Eames, Arthur, and Seido fight back
1:07:10 Seido’s been shot in the chest
1:07:24 The two cars hide out in a garage
1:07:30 Put Fischer in the backroom; they assess Seido
1:07:40 Argue about freight train and why military didn’t show up in research
1:08:20 Eames tries to shoot Seido — revelation that if they die, they fall into limbo
1:08:40 Define limbo; reveal that Cobb has been trapped in limbo before
1:09:00 You can only escape after sedation has worn off — decades
1:09:30 Cobb and Yusef knew but Cobb wanted to get back to his kids, so he bribed Yusef
1:10:00 They refuse to work — After a week, each of them will be killed so they can only move forward with the plan
1:10:30 Try to convince Fischer he’s kidnapped and they need the combination to his father’s safe
1:11:00 Yusef finds Fischer’s childhood photo with the pinwheel
1:11:30 Eames has an hour, instead of all night since Seido is shot in the chest; he screams as Browning
1:11:40 They bring in fake Browning (Eames) and cuff him to the sink; he says he’s been tortured for the combination.
1:13:10 Seudo’s in a lot of pain; down in the lower levels the pain will be less intense; if he dies he’ll become an old man, filled with regret, waiting to die alone.
1:14:00 Browning says Fischer’s dad had an alternate will that will destroy the inheritance but no one knows why he wrote it
1:15:25 Fischer says he heard his father say “disappointed”
1:15:30 Ariadne knows Cobb brought in the freight train; Moll is bursting through his subconscious; as they go deeper into Fischer, they’re also going deeper into Cobb.
1:16:00 Cobb and Moll were exploring nested reams but when they got to limbo, they lost sight of what was real; they built their own world for 50 years.
1:17:00 Moll had locked something away and limbo became her reality; when they got back, she was obsessed with the notion that they needed to kill themselves to get back home
1:19:00 On their anniversary she ransacked the room, sat out by the ledge — she’d already filed a letter to their lawyer saying she was afraid for her life.
1:21:15 She had herself declared sane by 3 different psychiatrists
1:22:00 Ariadne says that Cobb’s guilt defines her but he is not responsible for the idea that destroyed her
1:22:15 Militarized projections have found them
1:22:20 They get Fischer to repeat the 1st 6 digits to come into his mind (528491), but claim it doesn’t work.
1:22:50 They take Fischer and Browning (Eames) in the van with their heads covered; they drug Fischer so that he’s unconscious.
1:23:00 The boy’s issues with his father are worse than they realized; the stronger the issues, the stronger the catharsis.
1:24:00 Eames grabs a bigger weapon and shoots them.
1:24:20 Plan to shoot the animosity from father to godfather — thereby exposing his motives
1:24:30 His security will get worse as they get deeper
1:24:40 Argument over going with Mr. Charles; they’ve done it before but the subject realized he was dreaming and his subconscious tore them to pieces.
1:25:00 Eames volunteers to become a lovely lady to distract Fischer.
1:25:20 Mild car chase in the rain.
1:25:15 “don’t jump too soon.” “i’ll play the music to let you know it’s coming. the rest is on you.”
1:25:20 They all go under except Yusef, who’s driving — he’s the architect of this dream.
1:25:30 Enter dream level #2; lovely lady and Fischer at the bar.
1:25:40 Mr. Charles shows up and introduces himself as Rod Greene from Marketing; Lovely lady leaves.
1:26:00 Revelation: phone # is same as safe combo; Fischer’s wallet is missing.
1:26:30 Intro to Mr. Charles (via Arthur and Ariadne)
1:27:00 Revelation: Lovely lady is Eames and he has Fischer’s wallet and pinwheel photo; gives wallet to Seido and tells him security will be looking for it.
1:27:05 “Turbulence on plane?” – Much closer. It’s Yusef’s driving.” – see Yusef driving.
1:27:10 Turbulence in the current dream (at bar); Mr. Charles introduces himself and says he will protect Fischer against extractors.
1:27:35 Security follows Seido; Seido dumps the wallet.
1:28:45 Yusef’s driving
1:28:50 Cobb tells Fischer the weather is too weird to be real.
1:29:00 Arthur explains Mr. Charles to Ariadne
1:29:25 Yusef’s driving
1:29:30 Fischer accepts that he’s in a dream
1:31:00 Cobb shoots security and tells Fischer they’re abductors; Fischer tries to shoot himself but Cobb tells him he’s too sedated to wake up.
1:32:00 Arthur and Ariadne go into room# 491 which is directly below room # 528; he sets the charges.
1:32:17 Cobb and Fischer realize he’s been kidnapped; Fischer remembers 52?; Cobb openly tells his team to meet him on the 5th floor.
1:33:30 Arthur explains the kick to Ariadne; if its’s too soon they won’t get pulled out, if it’s too late they won’t drop because the van will be in free fall.
1:34:00 Fischer, Cobb, Ariadne, and Arthur storm into room# 528 and find the dream device.
1:34:40 Seido and Eames follow Fischer’s projection of Browning.
1:35:10 Browning walks into hotel room and confesses to corporate espionage. (red herring)
1:36:30 Seido and Eames show up; Cobb convinces Fischer to go into Browning’s subconscious.
1:36:50 They explain to Ariadne that they’re really going into Fischer’s subconscious.
1:37:10 Eames reminds Arthur that security will hunt him down; Cobb expects Moll to be down there.
1:37:30 3rd level dream — snow, skis, complex
1:38:00 Montage of security and dreamer on 1st and 2nd levels where van flips and 2nd dream loses gravity.
1:40:40 Eames is the dreamer/architect and should draw security away from the complex; Cobb cannot guide Fischer because if he knows the route everything could be compromised; Seido accompanies Fischer.
1:42:00 1st level – Yusef and van are on bridge and being followed as bridge begins to rise; montage between security on 1st and 3rd levels.
1:42:40 Yusef is under fire and plays music for Arthur.
1:43:00 2nd level – Arthur hears music and panics because it’s too soon.
1:43:10 3rd level: They hear the music and calculate how much time each level has.
1:44:30 Cobb forces Ariadne to reveal any shortcuts; there’s an air duct system that can cut through the maze.
1:44:40 Ariadne explains air duct system to Seido.
1:45:00 Montage of all levels battling security.
1:45:30 Yusef makes the jump – all levels feel it.
1:46:45 “We finish the job before the next kick…when the van hits the water”; montage
1:47:00 “How do I drop you without gravity?”
1:47:15 Cob re-calculates remaining time on each level.
1:48:00 Security heads toward Cobb and Ariadne – like they know something; Eames buys them more time.
1:48:30 Montage
1:49:40 Montage: Arthur removes charges from 4th floor room.
1:50:00 MontageL Cobb shoots projections while Arthur ties his team together, highlighting Seido’s physical condition.
1:51:20 Montage: 3rd level – Eames blows up projections with detonator.
1:52:00 Montage: Fischer gets into the compound; Moll comes out of the air duct.
1:52:10 Ariadne and Cobb argue about what is real.
1:52:20 Moll shoots Fischer; Cobb shoots Moll.
1:52:25 Montage: Eames; Arthur moves everyone to the elevator.
1:53:20 Cobb reveals Fischer’s mind is trapped in limbo and there’s no reason to revive him.
1:53:45 Ariadne recommends following Fischer into limbo and comes up with the final plan.
1:54:20 Revelation: Seido will never make it.
1:55:00 Ariadne and Cobb show up in limbo.
1:56:20 Seido protects Fischer while Eames sets the charges.
1:56:40 Cobb leads Ariadne on a walk through limbo.
1:57:30 Arthur experiments with elevator shaft and charges in zero-gravity.
1:58:00 Cobb follows projections of his kids and tours/leads Ariadne to Moll.
1:58:40 Montage: Eames and Arthur fighting projections and rigging the elevator.
1:59:00 Cobb and Ariadne decide they have to improvise a kick; Cobb starts to confess.
1:59:30 Eames battles projections.
2:00:00 They find Moll, who claims there are too many similarities between Cobb’s world and the world of a dreamer and he can easily choose to be with her.
2:00:50 Montage: Eames/Arthur/Yusef.
2:01:50 Moll and Cobb argue over where he will see the children’s faces.
2:01:40 Montage: Eames sets charges.
2:02:00 Moll calls the kids.
2:02:40 Cobb confesses to Moll that he feels guilty for planting the idea that her world wasn’t real (Ariadne is also present).
2:04:30 FB: Cobb and Moll lie down on a train track, but even after she came back to reality she continued to believe her world wasn’t real.
2:06:10 Seido throws a grenade, then dies.
2:06:30 Arthur plays music for Eames, signaling a kick.
2:06:40 Eames hears music and starts the defibrillator.
2:06:50 Ariadne sees lightning; Cobb agrees to stay in limbo in exchange for Fischer.
2:07:10 Moll reveals Fischer’s location.
2:07:20 Montage; Ariadne confirms Fischer’s alive.
2:07:40 Montage; Cobb reveals he’s staying to find Seido who’s dead by now.
2:08:00 Cobb admits that the memory of his wife isn’t real.
2:08:30 Moll stabs Cobb; Ariadne shoots Moll and drops Fischer.
2:08:40 Fischer is revived on the 3rd level.
2:08:45 Ariadne tries to shoot Cobb, but he stops her.
2:08:50 Eames points Fischer toward the strongroom.
2:08:52 Montage: van, elevator, strongroom.
2:09:20 Fischer enters the strongroom.
2:10:00 Reveal: Fischer’s dad tells him that he was disappointed that he tried to emulate his father.
2:10:10 Montage
2:10:30 Fischer starts to access the safe.
2:!0:40 Montage: van about to hit the water.
2:10:50 Fischer sees the will, then sees the pinwheel; dad dies.
2:11:10 Eames detonates compound.
2:11:25 Arthur: Elevator rises… (audience expects a drop)
2:11:35 All worlds fall apart; Fischer holds dad; Cobb holds Moll and tells Ariadne to ride the kick up.
2:12:00 Ariadne reminds Cobb to find Seido and bring him back.
2:12:10 Massive levels of explosion — through the character of Ariadne.
2:12:35 Van hits water.
2:12:50 Cobb tells Moll they already grew old together; Moll dies.
2:14:00 2nd level — Fischer saves himself and fake Browning (Eames) from drowning in the water.
2:14:30 Everyone escapes from the van except for Cobb (and Seido)
2:14:50 Fischer tells Browning (Eames) he’s decided to be his own man.
2:15:10 Ariadne tells Arthur that Cobb stayed to bring back Seido; Arthur says he’ll lose himself, but Ariadne says he’ll succeed.
2:15:30 Seido’s projections find Cobb and bring him to him.
2:15:45 Seido says he’s waiting for someone to kill him.
2:16:00 “Someone…from a half remembered dream…Filled with regret. Waiting to die alone.:
2:17:00 Cobb convinces Seido to come back so they can be young men together again.
2:17:17 Seido reaches for his gun.
2:17:18 Cobb wakes up on the plane.
2:17:40 Flight attendant talks to Cobb and Fischer.
2:17:50 Everyone sits in disbelief.
2:18:00 Cobb stares at Seido.
2:18:20 Seido makes his phone call.
2:18:35 Cobb goes through LAX w/o a hitch.
2:19:40 Miles picks up Cobb at LAX.
2:19:50 Cobb goes home and spins the top (totem).
2:20:20 The kids turn their faces and hug their dad.
2:20:35 The top spins and spins…

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7 step breakdown, movie, scene list, science fiction, truby

Writing Challenge – Story #23 – Iron Man

Obedia
1. weakness/need – needs to stop making money off war
1A. problem – Tony Stark inherited his dad’s company at 21, even though Obedia held it together all those years
2. desire – to be the head of Stark Industries
3. opponent – Tony Stark
4. plan – to kill Stark and make money off selling weapons to all sides in a war
5. battle – battles Stark in his own Iron Man suit
6. self revelation – none
7. new equilibrium – death

Tony Stark
1. weakness/need – needs to stop making money off war
1A. problem – his company is selling weapons to terrorists
2. desire – to destroy his weapons and create a peaceful world
3. opponent – Obedia
4. plan – create Iron Man and destroy his weapons one at a time
5. battle – battles Obedia as Iron Man
6. self revelation – dedicates his life to becoming a super hero and fighting bad guys
7. new equilibrium – he is Iron Man

Pepper Potts
1. weakness/need – needs to admit she has feelings for Stark
1A. problem – Stark’s behavior is always self-destructive
2. desire – to ensure Stark doesn’t get himself killed
3. opponent – Stark
4. plan – to stand by Stark so long as he doesn’t physically endanger himself
5. battle – helps Stark y researching where his weapons have been sent
6. self revelation –  she admits she has feelings for Stark and allows him to do what feels right, even if it might get him killed
7. new equilibrium – in a personal relationship with Stark

Col. Rhodes
1. weakness/need – needs to decide between Stark and the military
1A. problem – Stark will no longer manufacture weapons
2. desire – wants to maintain his position as Stark liaison to the military
3. opponent – Stark
4. plan – tries to convince Stark to continue manufacturing weapons
5. battle – 2 of his airplanes battle Iron Man in the skies, above Gomyra
6. self revelation – he cares about Stark personally
7. new equilibrium – becomes Iron Man’s ally

Yenson
1. weakness/need – needs to believe he can make a difference in the world
1A. problem – his family is dead and he’s been captured, and serves as an engineer for those who killed his family
2. desire – wants to leave a legacy before he dies, then join his family
3. opponent –
4. plan – to sacrifice his life by saving Tony Stark, then being reunited with his family in death
5. battle – to buy Tony Stark time to save his life, by sacrificing his own
6. self revelation – if he saves Stark’s life and shows him the destruction his weapons have caused, his legacy would’ve been to have saved lives – even though he couldn’t save his family’s
7. new equilibrium – an honorable death and a meaningful life

Terrorist
1. weakness/need – needs to stop being a terrorist and kidnapper
1A. problem –
2. desire – wants to rule Asia
3. opponent – Obedia
4. plan – to barter his services to Obedia in exchange for Stark weapons eventually rule Asia
5. battle – battles Obedia, even though he thinks it’s a contract negotiation
6. self revelation – none
7. new equilibrium – loss of the Iron Man version 1.0 suit and death

 

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disney, movie, scene list, truby

Writing Challenge – Entry #22 – Frozen (scene list)

First and foremost, let’s acknowledge the origin of this story. It comes from Hans Christian Anderson’s “The Snow Queen”.

Here’s my attempt at creating a scene list for the movie. I will work with the scene list in future entries to understand the growth from scene list to finished work.

Kristoff and Sven are young and learning trade from the ice men
Young Anna and Elsa play, but Elsa accidentally strikes Anna’s head with her magic; Anna falls to the ground, cold and unconscious; a strand of hair turns white ghost
The parents carry Anna and Elsa through the forest and create a trail of ice; Kristoff and Sven follow Anna’s magical field of ice to a field, where they’re adopted by rock-trolls story world
The parents ask Grandpapi troll for help; he cures Anna and removes all memory of magic from her
Grandpapi says the head is easy to cure and that Elsa should control her powers and not fear them weakness/need
The father and mother decide to protect Elsa so she can control her powers and until then they will lock the gates plan
Elsa effectively removes herself from Anna’s life, so she won’t hurt her anymore, but has trouble controlling her powers so her parents teach her to repress her magic plan
The girls go through adolescence and adulthood isolated from each other
The parents go on a 2 week voyage, then die at sea story world
The town is abuzz for Elsa’s Coronation Day story world
Trading partners from Weaselton show up and plan to exploit Arendale’s riches opponent
Anna and Elsa are both getting ready for Coronation Day; Elsa is terrified, while Anna is overeager
Anna is smitten to meet Prince Hans of the Southern Isles
weakness/need & fake ally
Elsa receives the crown story world
At the ball, Queen Elsa and Princess Anna are announced; Anna is amazed her sister talks to her
Duke of Weaselton meets Elsa and dances with Anna, while trying to find out why the gates have been closed all these years opponent
Anna tells Elsa she wishes it could be like this all the time; Elsa says ‘it can’t’
Anna runs into Hans again; they decide they’re in love and are getting married CP
Anna and Hans ask for Elsa’s blessing of their marriage; Elsa tells her she can’t marry a man she just met CP; P
Elsa announces the party over and declares the gates closed P
Anna grabs Elsa’s glove and begs her to stay; they argue
Elsa blasts ice at the party and everyone sees inciting incident
Duke of Weaselton calls Elsa a “monster” in front of her and all her subjects; Elsa runs away CP
As Anna and Hans near, Elsa runs across the ice-covered fjord and Anna cannot follow; it starts to snow problem
Anna decides to find Elsa and leaves Prince Hans in charge drive
Elsa roams around snow covered mountains and starts to play with her magic and embrace it story world
Elsa builds an ice palace and wears a new gown story world
Snow falls on Anna’s horse; the horse flings her off and runs away
Anna walks into a trading post and meets a man named Kristoff who says the snow is coming from the north mountain and it seems magical ally
Kristoff says the snow is coming from the north mountain and it seems magical revelation
Kristoff tries to buy carrots, rope, and a pickaxe for $10 instead of $40 and is thrown out for calling the owner a crook
Kristoff and Sven sleep in the barn for free; Anna shows up and tells her to take her up the north mountain in exchange for the things he wanted to buy drive
Anna and Kristoff sled through the snow with Sven; they are attacked by wolves CP
They have to jump over a cliff to avoid being eaten by wolves; Kristoff’s sled is destroyed and Anna saves Kristoff from falling
Anna says she’ll replace the sled and everything in it and she understands if Kristoff doesn’t want to help her anymore; Kristoff decides to help CP; P
They see Arendale from above and realize that it’s completely frozen drive
They walk through beautiful ice creations and meet Olaf, who is obsessed with summer; Anna remembers him from their childhood
Citizen of Arendale try to survive the winter; Prince Hans does his best, while the Duke complains and conspires against Elsa CP
Anna’s horse returns without her; Prince Hans, a few volunteers and 2 of the Duke’s men go to find Anna, but the Duke tells his men to kill Elsa if they find her CP
Kristoff asks Anna what her plan is to get summer back; Anna says she’s going to talk to Elsa plan
The four of them get to a mountain; Olaf finds a beautiful ice staircase that takes them to the ice castle, but Sven can’t go across revelation
Anna hesitates but knocks; the door finally opens and she tells Olaf and Kristoff to wait outside a minute ghost
Elsa meets Olaf for the first time, has a FB, and tells Anna to go back home because she’s not safe around Elsa ghost
Anna tells Elsa that she set off an eternal winter and needs to fix it; Elsa says she doesn’t know how revelation and decision
Anna says they’ll figure it out together; Elsa panics as ice magic fills the room and strikes Anna weakness/need
Elsa meets Kristoff for the first time; Kristoff helps Anna up, notices the castle change, and insists they leave revelation and decision
Elsa tells them to leave; Anna refuses, so Elsa creates a snow monster who throws all 3 of them out weakness/need
Anna throws a snowball at the snow monster; the snow monster chases them to a 200′ drop and Anna saves them by dropping them onto the snow CP; P
still worried about Arendale, Anna’s hair turns white and Kristoff takes Anna to see his troll friends because they’ve done this kind of thing before revelation and decision
Elsa’s emotions get the better of her and her ice castle has changed shape audience revelation
Kristoff and Anna develop feelings for one another
Kristoff introduces Anna and Olaf to his troll family who try to marry them to each other ally
Grandpapi rolls up and tells Anna that she will freeze forever and only an act of true love can thaw a frozen heart; one troll recommends a true love’s kiss, so they leave to kiss Prince Hans revelation and decision
Hans and the volunteers battle Elsa and the snow monster; though the Duke’s men attack Elsa, Prince Hans kills the snow monster and saves Elsa’s life CP
Elsa wakes up in shackles in the castle dungeon; Hans tells her that Anna has not returned revelation
Hans asks her to bring back summer; she says she can’t revelation
Sven is carrying Kristoff and Anna to the castle; Olaf gets separated and decides to meet them at the castle drive
Kristoff hands Anna to the staff and tells them to find Hans immediately, then leaves; Anna insists Hans kiss her because she needs an act of true love to kiss her drive
Hans confesses that he wanted to marry Anna and then kill her; he says he will kill Elsa and bring summer back and become king, then he puts out all the candles and fires in the room and leaves and locks the door. revelation
Hans tells the Duke and the others that Anna was struck by Elsa and died just after they said their marriage vows; Hans charges Elsa with treason and sentences her to death CP
Elsa’s dungeon freezes; the guards manage to enter but she’s already escaped CP; P
Kristoff wants to fight for Anna but says she’s with her true love; he feels a wind and sees a storm brewing above the castle, then rides to save Anna moral decision
Olaf picks the lock with his carrot nose, starts a fire for Anna, and explains to her that love is putting someone else’s needs before your own P
Anna realizes Kristoff loves her; Olaf starts to melt revelation and decision
Wind blows the window open; Olaf goes to close it and sees Kristoff revelation
Olaf tries to get Anna to Kristoff for her act of true love drive
Elsa stands in the middle of the storm; Anna, who’s escaped from the castle, and Kristoff hurry to meet each other over the cracking fjord as Anna starts turning to ice and Kristoff loses Sven battle
Anna and Kristoff hurry to meet each other over the cracking fjord as Anna starts turning to ice and Kristoff loses Sven
Hans finds Elsa and tells her that Anna died because of her; Elsa breaks down and the snow storm stops apparent defeat
An almost completely frozen Anna and Kristoff see each other and move toward each other
Anna hears Hans draw his sword and sees him about to attack Elsa; she has to choose between saving herself and saving Elsa moral decision
Anna choses to save Elsa; she shatters Hans’s sword just before she turns to solid ice visit to death
Hans falls from the magical power of it; Elsa, Sve, Olaf, and Kristoff are sad at Anna’s death
Anna lets out her final breath, then her heart starts to thaw; she comes completely back to life
Elsa says, “You sacrificed yourself for me?”; Anna says, “I love you”; Olaf says, “An act of true love” revelation
Elsa realizes that love can thaw; Elsa uses her power from a place of love and thaws Arendale self-revelation
A new equilibrium is reached as Anna and Kristoff kiss, Olaf smells flowers, Hans and the Duke are removed from the land, the gates stay open, and Anna and Elsa skate along a new ice rink new equilibrium
Standard
7 step breakdown, detective, movie, science fiction, truby

Writing Challenge – Story #21 – Blade Runner

Based on the novel, Do Androids Dream of Electric Sheep, by Philip K. Dick.

Blade Runner (a.k.a. Deckart)
1. weakness/need – he draws a line between humans and replicants
1A. problem –
2. desire – wants to kill the replicants
3. opponent – Roy and all the other replicants
4. plan – to research, find, and kill the replicants one-by-one
5. battle – battles Roy, who saves his life
6. self-revelation – he loves Rachel, a replicant
7. new equilibrium – kills all the replicants and runs away with Rachel

Roy (main opponent)
1. weakness/need – needs to accept that he cannot live longer than just 4 years
1A. problem –
2. desire – wants longer life
3. opponent – Blade Runner
4. plan – to convince his maker, Tyrell, to give him longer life
5. battle – battles Blade Runner
6. self-revelation – accepts that there is a time to die
7. new equilibrium – saves Blade Runner, but kills himself

Police Captain Bryant
1. weakness/need – racist
1A. problem – 6 replicants killed a crew of 23 people, took their shuttle, and have landed on Earth
2. desire – to get a Blade Runner to kill the crew of 5 replicants without humans finding out and the police being embarrassed
3. opponent – Roy
4. plan – to work with Blade Runner
5. battle – none
6. self-revelation – none
7. new equilibrium – none

Zhora (nude performer with fake snake)
1. weakness/need – needs to realize that she cannot live among humans
1A. problem –
2. desire – wants to live on Earth
3. opponent – Blade Runner
4. plan – to live as a performer on Earth, passing herself off as a human
5. battle – tries to kill Deckart but fails
6. self-revelation – none
7. new equilibrium – death

Pris
1. weakness/need – needs to understand that she cannot live among humans
1A. problem –
2. desire – wants to live longer than 4 years
3. opponent – Blade Runner
4. plan – to seduce J.F. Sebastian and help Roy get to Tyrell
5. battle – fights Blade Runner for her life
6. self-revelation – none
7. new equilibrium – death

Rachel
1. weakness/need – needs to realize and accept that she’s a replicant
1A. problem – it’s Deckart’s job to kill her
2. desire – wants a relationship with Deckart
3. opponent – Deckart/Blade Runner
4. plan – to run away so that no one will kill her
5. battle – to trust Blade Runner
6. self-revelation – accepts that she’s a replicant
7. new equilibrium – starts a life with Deckart

Leon
1. weakness/need – needs to realize that he cannot live among humans
1A. problem –
2. desire – to live among the humans
3. opponent – Blade Runner
4. plan – to kill everyone who comes after him
5. battle – almost kills Deckart with his bare hands
6. self-revelation – none
7. new equilibrium – death (killed by Rachel with Deckart’s firearm)

J.F. Sebastian
1. weakness/need – needs to realize that replicants are evil and dangerous
1A. problem – suffers from premature aging, so he did not pass the physical to leave Earth
2. desire – to help his new friends, Pris and Roy
3. opponent – Roy (fake ally)
4. plan – to let Roy in to see Tyrell, so they can remedy their 4 year lifespan
5. battle – Roy tries to kill him
6. self-revelation – he should not have trusted the replicants
7. new equilibrium – death

Gaff
1. weakness/need – unclear
1A. problem –
2. desire – to brown nose enough to get a promotion
3. opponent –
4. plan – to kill Rachel
5. battle – decides not to kill Rachel
6. self-revelation – unclear
7. new equilibrium –

Tyrell
1. weakness/need – unclear?
1A. problem –
2. desire – to create more human replicants
3. opponent – replicants
4. plan – to create new generations of replicants, each more human than the last
5. battle – killed by Roy
6. self-revelation – none (but there is a poignant moment when he meets Roy, his creation)
7. new equilibrium – death

Roy’s monologue before death:
I’ve seen things you people wouldn’t believe.
Attack ships on fire off the shoulder of Orion.
I watched c-beams glitter in the dark near the Tannhauser Gate.
All those moments will be lost in time, like tears in rain.
Time to die.

Roy’s character has, at times, been compared to the Greek hero Achilles.

Standard
7 step breakdown, movie, thriller, truby

Writing Challenge – Story #20 – Michael Clayton

Karen
1. weakness/need – needs to not stoop to murder to get rid of her legal problems
1A. problem – inherited a law suit for a product that is killing people
2. desire – wants to prevent the uNorth law suit from going through
3. opponent – Michael
4. plan – plans to kill Michael, similar to the way she killed Arthur
5. battle – Michael shows up alive at her office and demands $10m
6. self-revelation – none
7. new equilibrium – she’s arrested

Michael
1. weakness/need – needs to stop being the law firm’s janitor
1A. problem – to raise $75K to save the failed restaurant venture he had with his brother
2. desire – to determine the truth about what happened to Arthur, while coming under attack
3. opponent – Karen
4. plan – to confront Karen while wearing a wire tap, then getting his police officer brother to arrest Karen
5. battle – confronts Karen while wearing a wire tap
6. self-revelation – it was wrong of him to accept $80K from his boss in exchange for compromising his morals (in that moment, he theoretically dies and is re-born)
7. new equilibrium – he’s no longer the law firm’s janitor

Arthur
1. weakness/need – needs to stop defending cases where he knows his clients are causing people’s deaths
1A. problem –
2. desire – wants to expose uNorth and their pesticide, even though he’s been defending their case for 6 years
3. opponent – Karen
4. plan – to distribute memo#229 which Don Jeffries, former attorney for uNorth signed, acknowledging he knew their weedkiller was causing human tissue damage
5. battle – to take down uNorth and prove that the company has been knowingly killing people with its weedkiller
6. self-revelation – he’s going to go ahead in his case against uNorth
7. new equilibrium – killed by Karen’s goons (and it’s made to look like it was a suicide)

Marty
1. weakness/need -needs to stop defending cases where he knows his clients are causing people’s deaths
1A. problem –
2. desire – to defend uNorth in their weedkiller case
3. opponent – Arthur
4. plan – to defend uNorth and prevent Arthur from going forward with his case against uNorth
5. battle – doesn’t battle Arthur (b/c of apparent suicide) or Michael
6. self-revelation – none
7. new equilibrium – loses the uNorth case because of memo#229

Standard
7 step breakdown, action, movie, science fiction, truby

Writing Challenge – Story #19 – Star Trek Into Darkness

Khan
1. weakness/need – needs some form of humanity
1A. problem –
2. desire – he wants his crew of 72 people, cryogenically frozen in torpedoes
3. opponent – Admiral Marcus, Kirk, and Spock
4. plan – help Kirk get onto Marcus’s ship, kill Marcus, kill Kirk, target the Enterprises’s life support (killing the crew), then recover his crew
5. battle – is physically beaten by Uhura and Spock
6. self-revelation – none
7. new equilibrium – cryogenically frozen, along with his crew

Admiral Marcus
1. weakness/need – needs to stop trying to manipulate others to start a war
1A. problem –
2. desire – wants to start a war
3. opponent – Khan & Kirk
4. plan – to send the Enterprise into Klingon territory, kill Khan with his own torpedoes (which contain his cryogenically frozen crew), then have the Enterprise’s engine fail, leaving the Klingons to discover the Enterprise and start a war with Starfleet
5. battle – tries to destroy the Enterprise with Khan onboard, but fails when Scottie sabotages his ship, and Kirk and Khan come onboard
6. self-revelation – none
7. new equilibrium – his skull is crushed by Khan

Kirk
1. weakness/need –
1A. problem –
2. desire – to keep his ship and crew safe
3. opponent – Admiral Marcus
4. plan – to use Khan and travel through space to take Admiral Marcus’s ship from the inside, thus ensuring the safety of everyone onboard the Enterprise
5. battle – after Khan has attacked the Enterprise, Kirk sacrifices himself to save the ship’s core
6. self-revelation –
7. new equilibrium – death, then resurrection

Spock
1. weakness/need – needs to trust the captain’s judgement
1A. problem –
2. desire – to discern whether or not to trust Khan and act accordingly
3. opponent – Khan
4. plan – talk to Future Spock and ask him about Khan, remove the 72 bodies from the torpedoes, then send the torpedoes back to Khan and detonate them
5. battle – beats Khan after his attack on Starfleet, but is stopped because Khan is the only chance to bring Kirk back from the dead
6. self-revelation – allows himself to feel emotion and understand that sometimes it is acceptable to act outside of logic
7. new equilibrium – defers to the captain’s judgement, instead of using the logical path

dad who carried out the attack on Kelvin Memorial Data Archive
1. weakness/need – needs to not act out of desperation
1A. problem –
2. desire – wants his daughter to live
3. opponent – Khan
4. plan – to trust the doctors to do their best
5. battle – offered by Khan to kill himself and destroy the Kelvin Memorial Data Archive in exchange for his daughter’s life
6. self-revelation – none
7. new equilibrium – bows to Khan’s demands

Standard
7 step breakdown, action, movie, science fiction, truby

Writing Challenge – Story #18 – Star Trek

Nero
1. weakness/need – needs to realize he has no one to blame for his wife’s death
1A. problem –
2. desire – wants to make Spock suffer
3. opponent – Spock
4. plan – wait for Spock’s ship to come through, then spare his life only to have him watch the destruction of Vulcan and then that of Earth and the remainder of all the Federation planets
5. battle – battle to destroy Earth
6. self-revelation – none
7. new equilibrium – death

Capt. James T. Kirk
1. weakness/need – needs to heal from his father’s untimely death and find his place in the world
1A. problem –
2. desire – to save Earth from destruction
3. opponent – Nero
4. plan – get onto Nero’s ship, disable it, and take back Capt. Pike
5. battle – helps Spock disable the drill and crash the red matter into Nero’s ship, saves Capt. Pike
6. self-revelation – he must captain the U.S.S. Enterprise and work with Spock to reach victory
7. new equilibrium – he relieves Capt. Pike as captain of the Enterprise

Future Spock
1. weakness/need – needs to understand that billions of lives have not been lost all because he failed
1A. problem –
2. desire – to unite Spock and Kirk and to get Kirk to captain the Enterprise
3. opponent – Spock
4. plan – to get Kirk to show that Spock has been emotionally comprised, so that he has to step down
5. battle – implies cataclysmic consequences if Kirk tells Spock that Future Spock now lives in the present
6. self-revelation – he was helpless to save his home planet, but he can help restore the race
7. new equilibrium – he helps restore the race while Spock serves with Starfleet

Spock
1. weakness/need – needs to
1A. problem –
2. desire – wants to save Earth
3. opponent – Cadet Kirk
4. plan – to throw out Kirk for mutiny and send the U.S.S. Enterprise back to the rest of the fleet for a conference on what to do next
5. battle – Kirk insults Spock’s feelings for his mother and gets him to realize how emotionally compromised he is
6. self-revelation – too emotionally compromised to captain a ship
7. new equilibrium – he becomes first officer and Kirk becomes captain

Standard