7 step breakdown, comedy, movie, truby

Writing Challenge – Story #17 – Mean Girls

Cady Heron
1. weakness/need – needs to learn to be herself to make friends
1A. problem –
2. desire – wants to date Aaron
3. opponent – Regina
4. plan – pretend she’s stupid and get lower grades so she can spend time with Aaron
5. battle – she sacrifices Aaron’s affection for her by confessing that she wrote the lies about Ms. Norbury being a drug pusher in the ‘burn book’
6. self-revelation – needs people to like her for herself
7. new equilibrium – she is respected by Ms. Norbury and Aaron and wins the Mathletes bonus round

Regina George (opponent)
1. weakness/need – needs to stop being a narcissist
1A. problem –
2. desire – to have revenge on Cady for pretending to be her friend but dismantling her life
3. opponent – Cady
4. plan – to ruin the lives of everyone she can’t control
5. battle – turn in the “burn book” to the school principal and make it look like it belongs to Cady, Karen, and Gretchen
6. self-revelation – none
7. new equilibrium – hit by a bus and injured her spine

Janis (slightly ostracized)
ghost – when she was 13, Regina made everyone sign a petition saying Janis was a dyke
1. weakness/need – needs to heal from her childhood trauma with Regina
1A. problem –
2. desire – to have revenge on Regina
3. opponent – Regina
4. plan – to dismantle Regina by taking separating her from her on-again off-again boyfriend, Aaron, ruining her physique, and taking away her “friends”
5. battle – she tells everyone what she did to Regina
6. self-revelation – none
7. new equilibrium – the other girls cheer her name

Aaron Samuels – Cady’s crush and Regina’s ex-boyfriend
Ms. Norbury – mentor math teacher and female role model
Damian – Janis’s gay best friend (slightly ostracized)
Gretchen Wieners – needs to leave Regina, because she really doesn’t like her
Karen Smith – stupid friend
Regina’s mom – needs to act her own age

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Standard
7 step breakdown, comedy, romance, shakespeare, truby

Writing Challenge – Story #16 – The Taming of the Shrew (play)

This is a comparison with the movie “Ten Things I Hate About You”, which I analyzed earlier. I’m still unsure as to why Katherine agrees to marry Petruchio. I can only assume that Shakespeare did not write women well, as is evident by the ending of the play.

Here is a quick rundown of the characters:

Rule: younger daughter cannot marry before older daughter

Lucentio/Cambio (Cameron) – will tutor Bianca, while pretending to be Cambio, who is visiting from a distant city

Tranio/Lucentio (Michael) –
– will switch places with Lucentio, while he pursues Bianca.
– he’s told to pretend to woo Bianca like the other suitors. and wins because he has more money.

Bianca

Katherine – unbearable person and jealous of the affection Bianca gets from their father

Baptista (dad) – wants a tutor for Bianca and a suitor for Katherine

Gremio (Bianca’s older suitor) –
– wants to find a suitor for Katherine and a tutor for Bianca
– finds Cambio, who is well versed in books to tutor Bianca (and pays him extra to only read her books on love and tell of Gremio’s love for her)

Hortensio/Litio (Bianca’s younger suitor) –
– wants to find a suitor for Katherine and a tutor for Bianca
– disguises himself as Litio, a music/mathematics tutor for Bianca
– when he sees Bianca in love with Cambio (who is lower class), he decides that he values inner beauty more than physical beauty.
– he decides to marry a widow, but first takes shrew-taming lessons from Petruchio.

Vincentio (Lucentio’s dad) – meets Petruchio and Katherine for the first time while they’re on their way to Baptista’s house

Biondello –
– Lucentio’s servant who pretends to be Tranio’s servant when Tranio pretends to be Lucentio
– is told that Lucentio got into a fight and killed a man when he came on shore and Tranio has agreed to trade places with him
– tells Lucentio/Cambio that there’s a priest waiting for him at a church, if he wants to marry Bianca before Tranio/Lucentio draws up fake papers

Petruchio –
– comes from Verona to visit Hortensio
– his father, Antonio, has died and he wants to marry rich before he runs out of money.
– loud, obnoxious, rude, and a thrill seeker.

Grumio – Petruchio’s servant

Merchant from Mantua – Tranio convinces him that people from Mantua will be killed and that the merchant can pretend to be Lucentio’s father, Vincentio. But if he’s going to pretend to be Vincentio, he should also do a favor for him.

Analysis:

Oddly, there seem to be only two characters with any arc in this story.

Hortensio
1. weakness/need – needs to value inner beauty instead of outer beauty
1A. problem –
2. desire – wants to marry Bianca
3. opponent – Lucentio
4. plan – to dress up as the tutor, Litio, and convince Bianca to marry Hortensio
5. battle – Lucentio and Hortensio have both dressed up as tutors and are both wooing Bianca, but Bianca responds to Lucentio’s affections
6. self-revelation – he needs to value inner beauty over outer beauty
7. new equilibrium – he decides to marry a widow but decides to learn how to tame her first

Katherine
1. weakness/need – needs to not be a shrew
1A. problem –
2. desire – to do as her father decrees and marry Petruchio
3. opponent – Petruchio
4. plan – [unknown]
5. battle – she tries to talk common sense to Petruchio, but he treats her as she would have treated him
6. self-revelation – she must do as her husband commands
7. new equilibrium – she is now a doormat

 

Standard
7 step breakdown, comedy, horror, truby

Writing Challenge – Story #15 – Ghostbusters 2

notes:
1. the Ghostbusters are under a judicial restraining order that strictly prevents them from performing services as paranormal investigators or eliminators.
2. Egon has been studying the affects of human emotion on the physical environment

Vigo, the Carpathian
1. weakness/need – needs to not be evil and not plan to take over the world
1A. problem –
2. desire – to inhabit the body of a child and take over the world, making it evil
3. opponent – The Ghostbusters
4. plan – to get Yanosh to get him a baby to inhabit, then become the evil ruler of the world at the stroke of midnight on New Year’s Eve
5. battle – tries to inhabit Oscar, the baby
6. self-revelation – none
7. new equilibrium – is destroyed from this realm and the painting

Dana Barrett
1. weakness/need – needs to reassess her failed relationship with Peter
1A. problem –
2. desire – wants to save her baby, Oscar, from whatever supernatural power is out to get him
3. opponent – Vigo
4. plan – go to the Ghostbusters, but not include Peter
5. battle – concedes to allow Peter into the investigation
6. self-revelation – she still has feelings for Peter
7. new equilibrium – in a relationship with Peter

Peter
1. weakness/need – needs to reassess how he treated Dana while they were going out
1A. problem – career as a Ghostbuster is over, now hosts a ridiculous psychic show
2. desire – wants to save Dana’s baby and the world from Vigo
3. opponent – Vigo
4. plan – investigate what is going on with the baby and Vigo
5. battle – uses positively charged and slimed Statue of Liberty to generate enough positive energy to prevent Vigo from ruling the world
6. self-revelation – he needs to treat Dana better
7. new equilibrium – in a relationship with Dana

Egon
1. weakness/need – needs to socialize with humans more, instead of just studying them
1A. problem – career as a Ghostbuster is over, now doing scientific research on mood and environment
2. desire – wants to save Dana’s baby and the world from Vigo
3. opponent – Vigo
4. plan – investigate what is going on with the baby and Vigo
5. battle – uses positively charged and slimed Statue of Liberty to generate enough positive energy to prevent Vigo from ruling the world
6. self-revelation – none
7. new equilibrium – needs to socialize with humans more, instead of just studying them

Ray
1. weakness/need – needs to be less naive
1A. problem – career as a Ghostbuster is over, now owns an occult book shop and moonlights as a children’s party entertainer
2. desire – wants to save Dana’s baby and the world from Vigo
3. opponent – Vigo
4. plan – investigate what is going on with the baby and Vigo
5. battle – uses positively charged and slimed Statue of Liberty to generate enough positive energy to prevent Vigo from ruling the world
6. self-revelation – none
7. new equilibrium – needs to be less naive

Winston
1. weakness/need – needs to believe in the river of mood slime
1A. problem – career as a Ghostbuster is over, now moonlights as a children’s party entertainer
2. desire – wants to save Dana’s baby and the world from Vigo
3. opponent – Vigo
4. plan – investigate what is going on with the baby and Vigo
5. battle – sees the river of slime, is thrust into it, and upon getting out is ready to kill Ray
6. self -revelation – believes in the river of mood slime
7. new equilibrium – tries to convince others in the river of mood slime

Jack Hardemeyer, the mayor’s assistant
1. weakness/need – needs to believe in the Ghostbusters
1A. problem –
2. desire – to keep the Ghostbusters away from the mayor because of his re-election campaign
3. opponent – Ghostbusters
4. plan – to commit the Ghostbusters to a mental institution so they won’t go to the press
5. battle – commits the Ghostbusters to a mental institution so they won’t go to the press
6. self-revelation – none
7. new equilibrium – fired and removed from building

Louis Tulley
1. weakness/need – needs self esteem
1A. problem –
2. desire – to save NYC
3. opponent – Vigo
4. plan – to dress up as a Ghostbuster and go to the museum with a proton pack
5. battle – he battles the negatively charged mood slime
6. self-revelation – he gains self esteem
7. new equilibrium – he helps the Ghostbusters save NYC

Yanosh (Dana’s boss and Vigo’s minion)
1. weakness/need – needs to stop submitting to dark lords
1A. problem –
2. desire – wants to date (or marry) Dana and serve Vigo
3. opponent – Dana
4. plan – to get a Dana’s baby, Oscar, for Vigo and convince Vigo to let him have Dana as a wife
5. battle – when Vigo appears and tells him to get him a baby, Yanosh simply agrees (no real battle)
6. self-revelation – none
7. new equilibrium – covered in positively charged mood slime

Judge Stephen Wexler (a.k.a. the Hammer)
1. weakness/need – needs to believe in ghosts and, consequently, the Ghostbusters
1A. problem –
2. desire – to prevent himself from dying at the hands of the ghosts of the Scaleri brothers
3. opponent – the Scaleri brothers
4. plan – to get the Ghostbusters to capture the Scaleri brothers
5. battle – he decides to rescind the restraining order legally preventing the Ghostbusters from investigating or eliminating ghosts in order to save his own life from the Scaleri brothers, ghosts of 2 brothers who tried and convicted to the electric chair
6. self-revelation – ghosts do exist
7. new equilibrium – believes in ghosts and the Ghostbusters

NYC (fake opponent)
1. weakness/need – hate the Ghostbusters
1A. problem – they believe that hating everyone they meet is their God given right
2. desire – to get rid of the mood slime that has covered the museum on New Year’s Eve
3. opponent – Vigo
4. plan – none
5. battle – to gather around the mood slime on New Year’s Eve
6. self-revelation – the Ghostbusters remind them that their goodness will overcome any evil
7. new equilibrium – love the Ghostbusters again

Janine again serves a minor role in this movie and isn’t given much of a character arc.

Standard
7 step breakdown, comedy, horror, movie, truby

Writing Challenge – Story #14 – Ghostbusters

Rules of science:
1. don’t cross the streams
2. if you want to reverse the flow into the other dimension, then you can cross the streams

Gozer, a Sumerian god
1. weakness/need – died many years ago
1A. problem –
2. desire – to enter the human realm
3. opponent – the Ghostbusters
4. plan – use the building which channels spirits to manifest the Gatekeeper and the Key Master, who will then allow Gozer back into the human realm
5. battle – manifests the Marshmallow Man to destroy the Ghostbusters and NYC
6. self-revelation – none
7. new equilibrium – destruction

Peter
1. weakness/need – needs to stop womanizing
1A. problem –
2. desire – to stop Gozer from entering the human realm
3. opponent – Gozer
4. plan – to learn everything he can about Gozer and prevent the Gatekeeper and Key Master from meeting
5. battle – will not have sex with Dana while she’s possessed by Zuul, the Gatekeeper
6. self-revelation – has feelings for Dana and also has standards
7. new equilibrium – in a relationship with Dana

Ray
1. weakness/need – needs to stop being naive
1A. problem –
2. desire – to stop Gozer from entering the human realm
3. opponent – Gozer
4. plan – to learn everything he can about Gozer and prevent the Gatekeeper and Key Master from meeting
5. battle – battles the Marshmallow Man, who was sent by Gozer, the Destructor
6. self-revelation – none (no character growth)
7. new equilibrium – continues to be naive

Egon
1. weakness/need – needs to learn to socialize with people
1A. problem –
2. desire – to stop Gozer from entering the human realm
3. opponent – Gozer
4. plan – to learn everything he can about Gozer and prevent the Gatekeeper and Key Master from meeting
5. battle – battles the Marshmallow Man, who was sent by Gozer, the Destructor
6. self-revelation – none (no character growth)
7. new equilibrium – continues to be awkward with people

Winston
1. weakness/need – needs to believe in ghosts and other worldly creatures
1A. problem –
2. desire – to have a steady paycheck
3. opponent – [i don’t believe he has a clear opponent]
4. plan – get a steady paying job and do whatever they ask of him
5. battle – catches ghosts for a living and, as such, sees things he never would have believed
6. self-revelation – he believes in ghosts
7. new equilibrium – he swears to the mayor of NYC that ghosts exist

Dana Barrett
1. weakness/need – needs to be upfront with men she doesn’t want to date
1A. problem – her apartment is haunted (specifically, she has the corner apartment in a building built by a cult member who wanted to bring ancient spirits into this realm)
2. desire – to get to the bottom of what is happening in her apartment
3. opponent – Zuul, a minion of Gozer
4. plan – go to the Ghostbusters and have them research and run tests
5. battle – Zuul shows up in her apartment and traps her
6. self-revelation – none
7. new equilibrium – she becomes the Gatekeeper

Mr. Peck, EPA employee
1. weakness/need – needs to let go of his bureaucratic nonsense and allow the Ghostbusters to do their job
1A. problem –
2. desire – to shut down the Ghostbusters and prove them as frauds
3. opponent – the Ghostbusters
4. plan – to discredit and dismantle the Ghostbusters
5. battle – tries to convince the mayor of NYC that the Ghostbusters are fakes
6. self-revelation – none
7. new equilibrium – thrown out of mayor’s office

Janine plays a minor role, but doesn’t have an arc. Louis Tully, Dana’s annoying accountant neighbor also doesn’t have an arc. He becomes the Key Master once he’s possessed by an other worldly being.

Standard
7 step breakdown, drama, movie, truby

Writing Challenge – Story #13 – Amadeus

Mozart
1. weakness/need – needs to stop womanizing and drinking and act like an adult
1A. problem –
2. desire – wants to be a child and a genius
3. opponent – Salieri
4. plan – to work and play all the time
5. battle – he knows the funeral piece is killing him, yet he continues to work on it for the money
6. self-revelation – none
7. new equilibrium – he dies

Salieri (fake ally)
1. weakness/need – needs to let go of his jealousy of Mozart
1A. problem –
2. desire – wants to be the most gifted musician ever
3. opponent – Mozart
4. plan – to take Mozart apart bit by bit, then dress as his father (come back from the grave) and ask him to write music for a funeral, kill Mozart, and perform the music at his funeral (as his own genius creation)
5. battle – he tells Mozart that the man dressed as his father will pay him extra money if he finishes the funeral piece by the next night and offers to help him write it, even though Mozart is clearly ill and needs to rest
6. self-revelation – none
7. new equilibrium – he kills Mozart

Mozart’s dad
1. weakness/need – needs to stop pushing Mozart
1A. problem – his son, Mozart, is childish, even if he’s gifted
2. desire – wants Mozart to have the best life possible
3. opponent – Mozart’s wife
4. plan – to live with Mozart and his wife and influence their life for the better
5. battle – Mozart’s wife argues with him for control of their home life
6. self-revelation – it’s Mozart’s life, not his
7. new equilibrium – he leaves their home

Mozart’s wife
1. weakness/need – needs to not be so desperate for money
1A. problem –
2. desire – money
3. opponent – Salieri
4. plan – to do anything for money
5. battle – she tells Salieri to leave the house and forbids Mozart from working on the funeral piece, which is one of the only paid gigs he has
6. self-revelation – her husband’s health is more important than money
7. new equilibrium – she tries to save her husband, but is too late

maid
1. weakness/need – needs to stop accepting bribes in exchange for spying on Mozart
1A. problem –
2. desire – wants extra cash
3. opponent – Salieri
4. plan – to get paid to tell Salieri what Mozart does everyday
5. battle – she watches Mozart slowly kill himself
6. self-revelation – she can no longer work for Salieri and watch Mozart kill himself
7. new equilibrium – she no longer works as Mozart’s maid

 

Standard
7 step breakdown, disney, movie, truby

Writing Challenge – Story #12 – Frozen

Elsa (ally)
ghost – accidentally froze Anna’s head while they were kids and promised she’d control her powers and hide them from everyone, even though they’ve been getting stronger
1. weakness/need – needs to learn command of her powers
1A. problem – Elsa accidentally thrust Arendelle into an eternal winter and struck her sister, Anna, with a lethal dose of ice magic
2. desire – to not hurt anyone with her powers
3. opponent – Prince Hans
4. plan – to repress her powers, or to live in exile, because she can’t learn to control her magic
5. battle – does she live in fear of her people learning of her powers or does she live in isolation so she can embrace her powers and not hurt people
6. self-revelation – it is her fear that’s driven her to freeze her land, but her love will thaw it
7. new equilibrium – she lives in harmony with the people of Arendelle as their Ice Queen

Anna (hero)
1. weakness/need – needs to understand the real nature of true love
1A. problem – Elsa’s magic needs to be undone, because it’s brought eternal winter to Arendelle and struck Anna’s heart with a lethal dose of ice
2. desire – wants to find a way to reverse Elsa’s magic
3. opponent – Prince Hans
4. plan – tries everything she can to save Arendelle and herself
5. battle – does she save herself with the hope of true love’s kiss (from Kristoff) or does she save her sister, Elsa, who is about to be killed by Prince Hans
6. self-revelation – the true love she’s looking for is in her relationship with her sister, Elsa
7. new equilibrium – she saves everyone by sacrificing herself for her sister, thus teaching her sister that love is stronger than fear

Prince Hans of the Southern Isles (fake ally)
1. weakness/need – needs to stop manipulating others to get a throne
1A. problem – he is 13th in line to the throne in his own land
2. desire – wants to be King of Arendelle
3. opponent – Anna
4. plan – to romance/con Anna, marry her, and inherit the throne, kill the sisters, and become king
5. battle – he succeeds in convincing Elsa that she killed her own sister, but fails to kill either sister, due to Anna’s sacrifice
6. self-revelation – none
7. new equilibrium – he’s imprisoned (?) and sent back to his homeland

Kristof (ally)
1. weakness/need – needs to socialize with more than just reindeer and trolls
1A. problem –
2. desire – wants to help Anna find a way to reverse Elsa’s magic
3. opponent – Prince Hans
4. plan – he has no plan, he just follows everyone else’s advice
5. battle – he battles to get Anna to Prince Hans (to save her life) and then leave her there
6. self-revelation – he loves Anna
7. new equilibrium – he dates (?) Anna

Olaf (ally)
1. weakness/need – needs to understand what happens to snow in heat
1A. problem –
2. desire – to help his friends
3. opponent – any season other than winter
4. plan – to help his friends on their quest
5. battle – helps save Anna and Arendelle from the eternal winter, despite realizing he’s going to melt
6. self-revelation – his friends help him in return
7. new equilibrium – Elsa gives him his own personal flurry

Duke of Weselton (opponent)
1. weakness/need – needs to stop trying to unlock Arendelle’s secrets and exploit its riches
1A. problem – the doors of the palace are always locked and the royal family is secretive
2. desire – wants to unlock Arendelle’s secrets and exploit its riches
3. opponent – Elsa
4. plan – to make it appear like Elsa and Anna are evil monsters, or kill them
5. battle – sends his goons to kill Elsa but she is too powerful for any of them
6. self-revelation – none
7. new equilibrium – Queen Elsa decrees that Arendelle no longer trades with Weselton

 

Standard
7 step breakdown, action, comedy, disney, movie, truby

Writing Challenge – Story #11 – Wreck It Ralph

Ralph
1. weakness/need – needs to realize that he’s in the right place
1A. problem – everyone treats him like he’s worthless
2. desire – wants to win the respect of his peers and be seen as an equal, not a bad guy
3. opponent – Turbo
4. plan – go to different games to see if he can win a medal
5. battle – sacrifices himself to create a beacon so that Vanellope can live
6. self-revelation – he is a hero, with or without the title
7. new equilibrium – others appreciate him for who he is

Fix-It Felix, Jr.
1. weakness/need – needs to realize that just because he’s the hero, he doesn’t hold the game together
1A. problem – Ralph has gone “Turbo” and gone over to another game abandoning the Fix-It Felix game
2. desire – wants his game to work properly and not be unplugged
3. opponent – Ralph
4. plan – to go into the other games and get Ralph back before his game is unplugged
5. battle – he argues with Ralph over how miserable he feels outside of his own game and finally finds a use for his fixing ability when he fixes Vanellope’s car in exchange for Ralph returning to the game and never leaving again
6. self-revelation – he realizes how miserable every day of Ralph’s life (being rejected and feeling like a criminal)
7. new equilibrium – he shares his fame with Ralph

Turbo (a.k.a. King Candy)
ghost – was in love with attention and got jealous of another game, so he hopped games and consequently got both games unplugged
1. weakness/need – needs to step down from the throne he’s stolen
1A. problem – Vanellope will not stop trying to get to her rightful place
2. desire – wants to hold onto the Vanellope’s throne
3. opponent – Vanellope
4. plan – turn Princess Vanellope into a glitch and make it illegal for her to race (saying it’s for her own good)
5. battle – he battles Vanellope during the race and his identity as Turbo is revealed
6. self-revelation – none
7. new equilibrium – he becomes a cybug/Turbo hybrid and dies with the rest of the cybugs when he goes into the light/beacon (b/c he dies outside of his game, he does not regenerate)

Vanellope
1. weakness/need – needs to resume her proper place in the game
1A. problem – she’s a glitch and it’s therefore illegal for her to race
2. desire – wants to be a racer
3. opponent – King Candy a.k.a. Turbo
4. plan – uses Ralph’s medal to enter a race and get Ralph to help her build a real car
5. battle – uses her power of glitching to save Ralph, then crosses the finish line
6. self-revelation – when she crosses the finish line, her rightful identity as Princess Vanellope is revealed
7. new equilibrium – even though she’s Princess, she races anyway because that’s what she loves doing and people love her glitching

Calhoun
ghost – her fiance died at their wedding
1. weakness/need – needs to get over her fiance’s death
1A. problem – one of the cybugs from her game has gone into “Sugar Rush”
2. desire – wants to prevent the cybug before it destroys “Sugar Rush” and the rest of the arcade
3. opponent – cybug
4. plan – to search for and destroy the cybug and all of its eggs
5. battle – battles a hive of cybugs and doesn’t freak out when Felix kisses her
6. self-revelation – she loves Felix
7. new equilibrium – she marries Felix and there are no bugs in sight

Qberts
ghost – their game was unplugged and they never found a new home
new equilibrium – they were asked to help destroy and fix things in the bonus round, thus making “Fix-It Felix, Jr” more popular than before

Character Ghosts/Backstories:
– Calhoun – on her wedding day, she did not check the perimeter and one of the cybugs ate her fiance at the altar
– Turbo – was the most popular game in the arcade, until a new racing game came around. out of jealousy he entered the new game and got both games deactivated
– Vanellope – used to be a princess and a racer in “Sugar Rush” but when Turbo entered the game, he tried to delete her code and turned her into a glitch. then he locked up everyone’s memory so they forgot who she really was

Rules:
– when the arcade closes, characters lead their lives
– if you die outside your own game, you don’t re-generate
– games can be unplugged
– characters can be unemployed/homeless
– only good guys win medals
– cybugs from “Hero’s Duty” become what they eat
– cybugs multiply when they eat sugar
– cybugs need a beacon to stop them
– fee to compete in a post-arcade “Sugar Rush” game is 1 gold coin
– gold coins used as entry fees turn into code immediately and a new gold coin will not be generated until the recipient, the winner of the race, is announced
– “to go Turbo” means “to game-jump”
– glitches can’t leave their games
– if Vanellope crosses the finish line, the game will reset and everything will go back to normal
– glitches make anything they touch glitch in unison with them
– glitching can make characters change location

Creativity/Word Creation:
– BAD-ANON: group therapy for bad guys who struggle with issues like self-acceptance
– characters take trains to/from Grand/Game Central Station
– Surge Protector makes sure characters don’t take fruit/vegetables or other characters to/from games
– double stripe candy tree branch disappears

Turbo’s, a.k.a. King Candy’s, Plan(s):
– to re-write “Candy Crush” and take over as King Candy
– to displace Vanellope, as a glitch
– to remove everyone’s memories
– to discredit Vanellope’s existence by de-humanizing glitches, but pretending he’s benevolent
– to prevent Vanellope from racing by making it illegal for glitches to race
– to send Ralph back to “Fix It, Felix Jr.” so he doesn’t take over the game or notice anything unusual
– to chase Ralph and Vanellope (but he loses them)
– to have his police find Ralph and Vanellope (but they cannot find them)
– to bribe Ralph with his medal
– to convince Ralph that Vanellope will die if she races
– puts Vanellope in the fungeon
– starts the race without Vanellope
– sabotages Vanellope once he realizes she’s at the race, but is exposed as King Candy because of her glitching
– is consumed by a cybug and claims he’s the most powerful creature at the arcade
– to convince Ralph to watch Vanellope die
– tries to convince the other cybugs not to fly into the light, but finds himself doing it and dying

Ralph’s Plan(s):
– to get a hero’s medal (asks Tapper, then looks through lost and found)
– to convince Markowski to let him to go “Hero’s Duty” to climb a building, fight a few bugs, and win a hero’s medal
– to dress up as Markowski, go to “Hero’s Duty” to climb a building, fight a few bugs, and win a hero’s medal
– to climb the building in “Hero’s Duty”, while no one’s paying attention, and steal the hero’s medal
– to climb the candy tree in “Sugar Rush” to get his medal
– to convince Vanellope to give back the medal
– to chase Vanellope and convince her to give back the medal
– to convince King Candy to get the medal back from the game
– to convince all the racers that whomever wins will give back his medal
– to help Vanellope get a real go-kart, so she can win the race, and give him back his medal
– realizes Vanellope cannot drive and that she leads a horrible life, so he builds her a race track to learn/practice racing
– is duped into believing that Vanellope will die if she wins the race, so he accepts his medal from King Candy and sabotages Vanellope by destroying her car
– when he returns home and sees no one there, he sees Vanellope’s picture on the side of “Sugar Rush”
– he questions Sour Bill about Vanellope and King Candy
– he learns that Vanellope used to be a racer and if the game resets everyone will remember her
– he finds Felix and promises to never be good again, if Felix fixes Vanellope’s go-kart
– he gets Vanellope to the race, a little bit late
– he tries to get Vanellope to the finish line, but when she crashes and the cybugs destroy the finish line, he takes her to the exit
– tries to get Vanellope to leave the game, but she can’t because she’s a glitch
– decides to use the Diet Cola Hot Springs and falling Mentos to create a giant beacon
– sacrifices himself by throwing himself into the beacon to ensure that Vanellope lives
– gets Felix to fix the finish line, so Vanellope can cross it

Vanellope’s Plan(s):
– steal the hanging gold coin and use it to enter the race in disguise, so she can be a real racer
– the other girls destroy her homemade race car and when she sees how strong Ralph is, she agrees to give him back his gold medal when she wins but only if he agrees to help her build a race car
– escapes King Candy and his goons by getting Ralph to “drive” her and the car into Diet Cola Mountain’s glitched secret entrance (between the sugar-free lollipops)
– learns to drive and practices on the track that Ralph built for her
– to give Ralph a homemade medal in case she doesn’t win the real one
– forgives Ralph for destroying her car, when he busts her out of the dungeon; even though all she has to do is cross the finish line, she plans on winning first place
– is sabotaged by Taffeta and King Candy, but makes it through the race and even glitches deliberately, embracing her power
– crashes before making it across the finish line, having to retreat
– decides to glitch her way to Ralph to save him when he sacrifices himself for her
– crosses the finish line and becomes princess, restoring everyone’s memories
– tries to get Ralph to stay even though he already has a home waiting for him

Felix
– to keep Ralph away from everything because Ralph destroys everything and accidentally kills characters
– to find Ralph in order to prevent the game from being unplugged
– to recover Ralph from “Hero’s Duty” after Qbert has told them he’s gone Turbo.
– to find Ralph in “Hero’s Duty”, but Ralph flies out with a cybug
– to locate Ralph, by talking to the Surge Protector about where the plane went
– to enter “Sugar Rush” and locate Ralph
– is cross when Ralph saves him from the fungeon, but has his character revelation and then agrees to fix the broken go-kart in exchange for Ralph coming back to the game and never trying to be good again
– fixes the finish line so Vanellope can go across

Calhoun
– to battle cybugs
– to follow the missing cybug before it destroys the other games
– knowing the sugar in “Sugar Rush” will help the cybug multiply, she knows the entire arcade will be destroyed unless she destroys that one cybug and any offspring it may have
– she has a traumatic memory, throws Felix out, and decides to find the cybug on her own
– finds the cybug and its eggs but needs help to destroy them all
– battles cybugs and evacuates the game

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